Learning Object-Conditioned Exploration Using Distributed Soft Actor Critic
Abstract
Object navigation is defined as navigating to an object of a given label in a complex, unexplored environment. In its general form, this problem poses several challenges for Robotics: semantic exploration of unknown environments in search of an object and low-level control. In this work we study object-guided exploration and low-level control, and present an end-to-end trained navigation policy achieving a success rate of 0.68 and SPL of 0.58 on unseen, visually complex scans of real homes. We propose a highly scalable implementation of an off-policy Reinforcement Learning algorithm, distributed Soft Actor Critic, which allows the system to utilize 98M experience steps in 24 hours on 8 GPUs. Our system learns to control a differential drive mobile base in simulation from a stack of high dimensional observations commonly used on robotic platforms. The learned policy is capable of object-guided exploratory behaviors and low-level control learned from pure experiences in realistic environments.
Cite
Text
Wahid et al. "Learning Object-Conditioned Exploration Using Distributed Soft Actor Critic." Conference on Robot Learning, 2020.Markdown
[Wahid et al. "Learning Object-Conditioned Exploration Using Distributed Soft Actor Critic." Conference on Robot Learning, 2020.](https://mlanthology.org/corl/2020/wahid2020corl-learning/)BibTeX
@inproceedings{wahid2020corl-learning,
title = {{Learning Object-Conditioned Exploration Using Distributed Soft Actor Critic}},
author = {Wahid, Ayzaan and Stone, Austin and Chen, Kevin and Ichter, Brian and Toshev, Alexander},
booktitle = {Conference on Robot Learning},
year = {2020},
pages = {1684-1695},
volume = {155},
url = {https://mlanthology.org/corl/2020/wahid2020corl-learning/}
}