Calculation of Surface Position and Orientation Using the Photometric Stereo Method
Abstract
The three-dimensional position and the surface orientation of a solid object are determined from video images using one camera position and three different light sources. This method, called the photometric stereo method, solves the shape-from-shading problem by numerically solving a set of nonlinear equations. Experimental measurements show accurate results for uniform near-Lambertian surfaces, especially for smooth surface areas. This method, which uses point light sources, is the first demonstration of measuring depth (distance) from shaded video images.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
Cite
Text
Kim and Burger. "Calculation of Surface Position and Orientation Using the Photometric Stereo Method." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1988. doi:10.1109/CVPR.1988.196280Markdown
[Kim and Burger. "Calculation of Surface Position and Orientation Using the Photometric Stereo Method." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1988.](https://mlanthology.org/cvpr/1988/kim1988cvpr-calculation/) doi:10.1109/CVPR.1988.196280BibTeX
@inproceedings{kim1988cvpr-calculation,
title = {{Calculation of Surface Position and Orientation Using the Photometric Stereo Method}},
author = {Kim, Byungil and Burger, Peter},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1988},
pages = {492-497},
doi = {10.1109/CVPR.1988.196280},
url = {https://mlanthology.org/cvpr/1988/kim1988cvpr-calculation/}
}