Calculation of Surface Position and Orientation Using the Photometric Stereo Method

Abstract

The three-dimensional position and the surface orientation of a solid object are determined from video images using one camera position and three different light sources. This method, called the photometric stereo method, solves the shape-from-shading problem by numerically solving a set of nonlinear equations. Experimental measurements show accurate results for uniform near-Lambertian surfaces, especially for smooth surface areas. This method, which uses point light sources, is the first demonstration of measuring depth (distance) from shaded video images.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Kim and Burger. "Calculation of Surface Position and Orientation Using the Photometric Stereo Method." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1988. doi:10.1109/CVPR.1988.196280

Markdown

[Kim and Burger. "Calculation of Surface Position and Orientation Using the Photometric Stereo Method." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1988.](https://mlanthology.org/cvpr/1988/kim1988cvpr-calculation/) doi:10.1109/CVPR.1988.196280

BibTeX

@inproceedings{kim1988cvpr-calculation,
  title     = {{Calculation of Surface Position and Orientation Using the Photometric Stereo Method}},
  author    = {Kim, Byungil and Burger, Peter},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1988},
  pages     = {492-497},
  doi       = {10.1109/CVPR.1988.196280},
  url       = {https://mlanthology.org/cvpr/1988/kim1988cvpr-calculation/}
}