Integration of Vision Modules: A Game-Theoretic Framework

Abstract

A variety of architectures have been proposed for integrating vision modules into a complete system. An examination of these systems indicates that they either lack analytic/computational tractability or are based on restrictive assumptions such as global additivity or sequential, decoupled solution of objectives. The authors introduce a framework of integration which overcomes both of these shortcomings. This proposed model is based on game-theoretic setting in which a correspondence between a vision system and a N-player game is established. The authors demonstrate the power of such a model within a comparative study in the context of a system aimed at delineating 2-D deformable contours from noisy images.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Bozma and Duncan. "Integration of Vision Modules: A Game-Theoretic Framework." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1991. doi:10.1109/CVPR.1991.139743

Markdown

[Bozma and Duncan. "Integration of Vision Modules: A Game-Theoretic Framework." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1991.](https://mlanthology.org/cvpr/1991/bozma1991cvpr-integration/) doi:10.1109/CVPR.1991.139743

BibTeX

@inproceedings{bozma1991cvpr-integration,
  title     = {{Integration of Vision Modules: A Game-Theoretic Framework}},
  author    = {Bozma, H. Isil and Duncan, James S.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1991},
  pages     = {501-507},
  doi       = {10.1109/CVPR.1991.139743},
  url       = {https://mlanthology.org/cvpr/1991/bozma1991cvpr-integration/}
}