A Simple Algorithm for Shape from Shading

Abstract

A shape-from-shading algorithm that recovers depth from a brightness image typically in fewer than ten iterations, is described. This algorithm, which is a simplification of the algorithm of J. Oliensis and P. Dupuis (1991), is based on a minimum downhill principle that guarantees continuous surfaces and stable results. The algorithm is applicable to a broad variety of objects and reflectance maps.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Bichsel and Pentland. "A Simple Algorithm for Shape from Shading." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992. doi:10.1109/CVPR.1992.223150

Markdown

[Bichsel and Pentland. "A Simple Algorithm for Shape from Shading." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992.](https://mlanthology.org/cvpr/1992/bichsel1992cvpr-simple/) doi:10.1109/CVPR.1992.223150

BibTeX

@inproceedings{bichsel1992cvpr-simple,
  title     = {{A Simple Algorithm for Shape from Shading}},
  author    = {Bichsel, Martin and Pentland, Alex},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1992},
  pages     = {459-465},
  doi       = {10.1109/CVPR.1992.223150},
  url       = {https://mlanthology.org/cvpr/1992/bichsel1992cvpr-simple/}
}