A Simple Algorithm for Shape from Shading
Abstract
A shape-from-shading algorithm that recovers depth from a brightness image typically in fewer than ten iterations, is described. This algorithm, which is a simplification of the algorithm of J. Oliensis and P. Dupuis (1991), is based on a minimum downhill principle that guarantees continuous surfaces and stable results. The algorithm is applicable to a broad variety of objects and reflectance maps.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
Cite
Text
Bichsel and Pentland. "A Simple Algorithm for Shape from Shading." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992. doi:10.1109/CVPR.1992.223150Markdown
[Bichsel and Pentland. "A Simple Algorithm for Shape from Shading." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992.](https://mlanthology.org/cvpr/1992/bichsel1992cvpr-simple/) doi:10.1109/CVPR.1992.223150BibTeX
@inproceedings{bichsel1992cvpr-simple,
title = {{A Simple Algorithm for Shape from Shading}},
author = {Bichsel, Martin and Pentland, Alex},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1992},
pages = {459-465},
doi = {10.1109/CVPR.1992.223150},
url = {https://mlanthology.org/cvpr/1992/bichsel1992cvpr-simple/}
}