Computing the View Orientations of Random Projections of Asymmetric Objects
Abstract
A method for determining the relative view orientation of randomly acquired projections of asymmetric objects is described. It extends the projection slice theorem by determining the relative orientation of projections by the location of lines of intersection among the Fourier transforms of the projections in 3D Fourier space. The complete algorithm is described, and its efficacy is demonstrated using real data.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
Cite
Text
Lauren and Nandhakumar. "Computing the View Orientations of Random Projections of Asymmetric Objects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992. doi:10.1109/CVPR.1992.223225Markdown
[Lauren and Nandhakumar. "Computing the View Orientations of Random Projections of Asymmetric Objects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992.](https://mlanthology.org/cvpr/1992/lauren1992cvpr-computing/) doi:10.1109/CVPR.1992.223225BibTeX
@inproceedings{lauren1992cvpr-computing,
title = {{Computing the View Orientations of Random Projections of Asymmetric Objects}},
author = {Lauren, Peter D. and Nandhakumar, N.},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1992},
pages = {71-76},
doi = {10.1109/CVPR.1992.223225},
url = {https://mlanthology.org/cvpr/1992/lauren1992cvpr-computing/}
}