Computing the View Orientations of Random Projections of Asymmetric Objects

Abstract

A method for determining the relative view orientation of randomly acquired projections of asymmetric objects is described. It extends the projection slice theorem by determining the relative orientation of projections by the location of lines of intersection among the Fourier transforms of the projections in 3D Fourier space. The complete algorithm is described, and its efficacy is demonstrated using real data.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Lauren and Nandhakumar. "Computing the View Orientations of Random Projections of Asymmetric Objects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992. doi:10.1109/CVPR.1992.223225

Markdown

[Lauren and Nandhakumar. "Computing the View Orientations of Random Projections of Asymmetric Objects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1992.](https://mlanthology.org/cvpr/1992/lauren1992cvpr-computing/) doi:10.1109/CVPR.1992.223225

BibTeX

@inproceedings{lauren1992cvpr-computing,
  title     = {{Computing the View Orientations of Random Projections of Asymmetric Objects}},
  author    = {Lauren, Peter D. and Nandhakumar, N.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1992},
  pages     = {71-76},
  doi       = {10.1109/CVPR.1992.223225},
  url       = {https://mlanthology.org/cvpr/1992/lauren1992cvpr-computing/}
}