Parts of Visual Form: Computational Aspects

Abstract

A proposed general principle of form from function motivates a particular partitioning scheme involving two types of parts, neck-based and limb-based. Neck-based parts arise from narrowings in shape, or the local minima in distance between two points on the boundary, while limb-based parts arise from a pair of negative curvature extrema which have co-circular tangents. Computational support for the limb-based and neck-based parts is presented by showing that they are invariant, robust, stable, and yield a hierarchy of parts. Examples illustrate that the resulting decompositions are robust in the presence of occlusion and noise for a range of man-made and natural objects and that they lead to natural and intuitive parts which can be used for recognition.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Siddiqi and Kimia. "Parts of Visual Form: Computational Aspects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1993. doi:10.1109/CVPR.1993.340976

Markdown

[Siddiqi and Kimia. "Parts of Visual Form: Computational Aspects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1993.](https://mlanthology.org/cvpr/1993/siddiqi1993cvpr-parts/) doi:10.1109/CVPR.1993.340976

BibTeX

@inproceedings{siddiqi1993cvpr-parts,
  title     = {{Parts of Visual Form: Computational Aspects}},
  author    = {Siddiqi, Kaleem and Kimia, Benjamin B.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1993},
  pages     = {75-81},
  doi       = {10.1109/CVPR.1993.340976},
  url       = {https://mlanthology.org/cvpr/1993/siddiqi1993cvpr-parts/}
}