Parts of Visual Form: Computational Aspects
Abstract
A proposed general principle of form from function motivates a particular partitioning scheme involving two types of parts, neck-based and limb-based. Neck-based parts arise from narrowings in shape, or the local minima in distance between two points on the boundary, while limb-based parts arise from a pair of negative curvature extrema which have co-circular tangents. Computational support for the limb-based and neck-based parts is presented by showing that they are invariant, robust, stable, and yield a hierarchy of parts. Examples illustrate that the resulting decompositions are robust in the presence of occlusion and noise for a range of man-made and natural objects and that they lead to natural and intuitive parts which can be used for recognition.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
Cite
Text
Siddiqi and Kimia. "Parts of Visual Form: Computational Aspects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1993. doi:10.1109/CVPR.1993.340976Markdown
[Siddiqi and Kimia. "Parts of Visual Form: Computational Aspects." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1993.](https://mlanthology.org/cvpr/1993/siddiqi1993cvpr-parts/) doi:10.1109/CVPR.1993.340976BibTeX
@inproceedings{siddiqi1993cvpr-parts,
title = {{Parts of Visual Form: Computational Aspects}},
author = {Siddiqi, Kaleem and Kimia, Benjamin B.},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1993},
pages = {75-81},
doi = {10.1109/CVPR.1993.340976},
url = {https://mlanthology.org/cvpr/1993/siddiqi1993cvpr-parts/}
}