A Real-Time Edge Linker

Abstract

Line drawings of 3D environments are often sufficient for scene interpretation. The VLSI implementation of an algorithm for extracting edge information from grey level images is presented. It yields one pixel wide connected edge point strings and is applicable in real-time.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">&gt;</ETX>

Cite

Text

Ungureanu et al. "A Real-Time Edge Linker." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1993. doi:10.1109/CVPR.1993.341179

Markdown

[Ungureanu et al. "A Real-Time Edge Linker." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1993.](https://mlanthology.org/cvpr/1993/ungureanu1993cvpr-real/) doi:10.1109/CVPR.1993.341179

BibTeX

@inproceedings{ungureanu1993cvpr-real,
  title     = {{A Real-Time Edge Linker}},
  author    = {Ungureanu, Dorin and Proesmans, Marc and Van Gool, Luc and Oosterlinck, André and Zegers, Jeroen and Decaluwe, J.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1993},
  pages     = {793-794},
  doi       = {10.1109/CVPR.1993.341179},
  url       = {https://mlanthology.org/cvpr/1993/ungureanu1993cvpr-real/}
}