Feature Correspondence by Interleaving Shape and Texture Computations
Abstract
The correspondence problem in computer vision is basically a matching task between two or more sets of features. We introduce a vectorized image representation, which is a feature-based representation where correspondence has been established with respect to a reference image. The representation consists of two image measurements made at the feature points: shape and texture. Feature geometry, or shape, is represented using the (x, y) locations of features relative to the some standard reference shape. Image grey levels, or texture, are represented by mapping image grey levels onto the standard reference shape. Computing this representation is essentially a correspondence task and in this paper we explore on automatic technique for "vectorizing" face images. Our face vectorizer alternates back and forth between computation steps for shape and texture, and a key idea is to structure the two computations so that each one uses the output of the other. In addition to describing the vectorizer, an application to the problem of facial feature detection is presented.
Cite
Text
Beymer. "Feature Correspondence by Interleaving Shape and Texture Computations." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1996. doi:10.1109/CVPR.1996.517181Markdown
[Beymer. "Feature Correspondence by Interleaving Shape and Texture Computations." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1996.](https://mlanthology.org/cvpr/1996/beymer1996cvpr-feature/) doi:10.1109/CVPR.1996.517181BibTeX
@inproceedings{beymer1996cvpr-feature,
title = {{Feature Correspondence by Interleaving Shape and Texture Computations}},
author = {Beymer, David},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1996},
pages = {921-928},
doi = {10.1109/CVPR.1996.517181},
url = {https://mlanthology.org/cvpr/1996/beymer1996cvpr-feature/}
}