Using Three-Dimensional Features to Improve Terrain Classification
Abstract
Texture has long been regarded as spatial distributions of gray-level variation, and texture analysis has generally been confined to the 2-D image domain. Introducing the concept of "3-D world feature", this paper considers texture as a function of 3-D structures and proposes a set of "3-D textural features". The proposed 3-D features appear to have a great potential in terrain classification. Experiments have been carried out to compare the 3-D features with a popular traditional 2-D feature set. The results show that the 3-D features significantly outperform the 2-D features in terms of classification accuracy.
Cite
Text
Wang et al. "Using Three-Dimensional Features to Improve Terrain Classification." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1997. doi:10.1109/CVPR.1997.609437Markdown
[Wang et al. "Using Three-Dimensional Features to Improve Terrain Classification." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1997.](https://mlanthology.org/cvpr/1997/wang1997cvpr-using/) doi:10.1109/CVPR.1997.609437BibTeX
@inproceedings{wang1997cvpr-using,
title = {{Using Three-Dimensional Features to Improve Terrain Classification}},
author = {Wang, Xiaoguang and Stolle, Frank and Schultz, Howard J. and Riseman, Edward M. and Hanson, Allen R.},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1997},
pages = {915-920},
doi = {10.1109/CVPR.1997.609437},
url = {https://mlanthology.org/cvpr/1997/wang1997cvpr-using/}
}