The Acquisition and Use of Interaction Behavior Models

Abstract

Providing a machine with the ability to learn and use models of natural interaction is a challenging and largely unaddressed problem. A framework is developed enabling both the acquisition of interaction behaviours from the observation of humans, and the use of the acquired behaviour models to simulate a plausible partner during interaction. Statistically based interaction behaviour models are acquired automatically from the observation of interacting humans. Interaction with a virtual human is achieved using the model together with a stochastic tracking algorithm. Experimental results demonstrate the generation and use of the model for a simple human interaction.

Cite

Text

Johnson et al. "The Acquisition and Use of Interaction Behavior Models." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1998. doi:10.1109/CVPR.1998.698706

Markdown

[Johnson et al. "The Acquisition and Use of Interaction Behavior Models." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1998.](https://mlanthology.org/cvpr/1998/johnson1998cvpr-acquisition/) doi:10.1109/CVPR.1998.698706

BibTeX

@inproceedings{johnson1998cvpr-acquisition,
  title     = {{The Acquisition and Use of Interaction Behavior Models}},
  author    = {Johnson, Neil and Galata, Aphrodite and Hogg, David C.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1998},
  pages     = {866-871},
  doi       = {10.1109/CVPR.1998.698706},
  url       = {https://mlanthology.org/cvpr/1998/johnson1998cvpr-acquisition/}
}