The Acquisition and Use of Interaction Behavior Models
Abstract
Providing a machine with the ability to learn and use models of natural interaction is a challenging and largely unaddressed problem. A framework is developed enabling both the acquisition of interaction behaviours from the observation of humans, and the use of the acquired behaviour models to simulate a plausible partner during interaction. Statistically based interaction behaviour models are acquired automatically from the observation of interacting humans. Interaction with a virtual human is achieved using the model together with a stochastic tracking algorithm. Experimental results demonstrate the generation and use of the model for a simple human interaction.
Cite
Text
Johnson et al. "The Acquisition and Use of Interaction Behavior Models." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1998. doi:10.1109/CVPR.1998.698706Markdown
[Johnson et al. "The Acquisition and Use of Interaction Behavior Models." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1998.](https://mlanthology.org/cvpr/1998/johnson1998cvpr-acquisition/) doi:10.1109/CVPR.1998.698706BibTeX
@inproceedings{johnson1998cvpr-acquisition,
title = {{The Acquisition and Use of Interaction Behavior Models}},
author = {Johnson, Neil and Galata, Aphrodite and Hogg, David C.},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {1998},
pages = {866-871},
doi = {10.1109/CVPR.1998.698706},
url = {https://mlanthology.org/cvpr/1998/johnson1998cvpr-acquisition/}
}