Interactive Construction of 3D Models from Panoramic Mosaics

Abstract

This paper presents an interactive modeling system that constructs 3D models from a collection of panoramic image mosaics. A panoramic mosaic consists of a set of images taken around the same viewpoint, and a transformation matrix associated with each input image. Our system first recovers the camera pose for each mosaic from known line directions and points, and then constructs the 3D model using all available geometrical constraints. We partition constraints into soft and hard linear constraints so that the modeling process can be formulated as a linearly-constrained least-squares problem, which can be solved efficiently using QR factorization. The results of extracting wire frame and texture-mapped 3D models from single and multiple panoramas are presented.

Cite

Text

Shum et al. "Interactive Construction of 3D Models from Panoramic Mosaics." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1998. doi:10.1109/CVPR.1998.698641

Markdown

[Shum et al. "Interactive Construction of 3D Models from Panoramic Mosaics." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 1998.](https://mlanthology.org/cvpr/1998/shum1998cvpr-interactive/) doi:10.1109/CVPR.1998.698641

BibTeX

@inproceedings{shum1998cvpr-interactive,
  title     = {{Interactive Construction of 3D Models from Panoramic Mosaics}},
  author    = {Shum, Heung-Yeung and Han, Mei and Szeliski, Richard},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {1998},
  pages     = {427-433},
  doi       = {10.1109/CVPR.1998.698641},
  url       = {https://mlanthology.org/cvpr/1998/shum1998cvpr-interactive/}
}