Shape and Motion Carving in 6d

Abstract

The motion of a non-rigid scene over time imposes more constraints on its structure than those derived from images at a single time instant alone. An algorithm is presented for simultaneously recovering dense scene shape and scene flow (i.e. the instantaneous 3D motion at every point in the scene). The algorithm operates by carving away hexels, or points in the 6D space of all possible shapes and flows that are inconsistent with the images captures at either time instant, or across time. The recovered shape is demonstrated to be more accurate than that recovered using images at a single time instant. Applications of the combined scene shape and flow include motion capture for animation, retiming of videos, and non-rigid motion analysis.

Cite

Text

Vedula et al. "Shape and Motion Carving in 6d." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2000. doi:10.1109/CVPR.2000.854926

Markdown

[Vedula et al. "Shape and Motion Carving in 6d." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2000.](https://mlanthology.org/cvpr/2000/vedula2000cvpr-shape/) doi:10.1109/CVPR.2000.854926

BibTeX

@inproceedings{vedula2000cvpr-shape,
  title     = {{Shape and Motion Carving in 6d}},
  author    = {Vedula, Sundar and Baker, Simon and Seitz, Steven M. and Kanade, Takeo},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2000},
  pages     = {2592-2598},
  doi       = {10.1109/CVPR.2000.854926},
  url       = {https://mlanthology.org/cvpr/2000/vedula2000cvpr-shape/}
}