Light Field Rendering for Large-Scale Scenes
Abstract
In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this purpose, and some fairly convincing polygon cities have been successfully generated. However, the shapes of real world objects are usually very complicated and it is infeasible to model an entire city realistically. On the other hand, image based approaches have been attempted only recently. Image based methods are effective for realistic rendering, but their huge data sets and restrictions on interactivity pose serious problems for an actual application. Thus, we propose a hybrid method, which uses simple shapes such as planes to model the city, and applies image based techniques to add realism. It can be performed automatically through a simple image capturing process. Further, we also analyze the relationship between error and number of needed images to reduce the data size.
Cite
Text
Kawasaki et al. "Light Field Rendering for Large-Scale Scenes." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2001. doi:10.1109/CVPR.2001.990926Markdown
[Kawasaki et al. "Light Field Rendering for Large-Scale Scenes." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2001.](https://mlanthology.org/cvpr/2001/kawasaki2001cvpr-light/) doi:10.1109/CVPR.2001.990926BibTeX
@inproceedings{kawasaki2001cvpr-light,
title = {{Light Field Rendering for Large-Scale Scenes}},
author = {Kawasaki, Hiroshi and Ikeuchi, Katsushi and Sakauchi, Masao},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {2001},
pages = {II:64-71},
doi = {10.1109/CVPR.2001.990926},
url = {https://mlanthology.org/cvpr/2001/kawasaki2001cvpr-light/}
}