On Solving 2D and 3D Puzzles Using Curve Matching

Cite

Text

Kong and Kimia. "On Solving 2D and 3D Puzzles Using Curve Matching." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2001. doi:10.1109/CVPR.2001.991015

Markdown

[Kong and Kimia. "On Solving 2D and 3D Puzzles Using Curve Matching." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2001.](https://mlanthology.org/cvpr/2001/kong2001cvpr-solving/) doi:10.1109/CVPR.2001.991015

BibTeX

@inproceedings{kong2001cvpr-solving,
  title     = {{On Solving 2D and 3D Puzzles Using Curve Matching}},
  author    = {Kong, Weixin and Kimia, Benjamin B.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2001},
  pages     = {II:583-590},
  doi       = {10.1109/CVPR.2001.991015},
  url       = {https://mlanthology.org/cvpr/2001/kong2001cvpr-solving/}
}