mAP Building from Human-Computer Interactions

Abstract

On-line help from a human actor will be exploited to facilitate computer perception. This paper proposes an innovative real-time algorithm - running on an active vision head - to build 3D scene descriptions from human cues. The theory is supported by experimental results both for figure/ground segregation of typical heavy objects in a scene (such as furniture), and for 3D object/scene reconstruction.

Cite

Text

Arsénio. "mAP Building from Human-Computer Interactions." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2004. doi:10.1109/CVPR.2004.391

Markdown

[Arsénio. "mAP Building from Human-Computer Interactions." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2004.](https://mlanthology.org/cvpr/2004/arsenio2004cvpr-map/) doi:10.1109/CVPR.2004.391

BibTeX

@inproceedings{arsenio2004cvpr-map,
  title     = {{mAP Building from Human-Computer Interactions}},
  author    = {Arsénio, Artur M.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2004},
  pages     = {151},
  doi       = {10.1109/CVPR.2004.391},
  url       = {https://mlanthology.org/cvpr/2004/arsenio2004cvpr-map/}
}