Multi-View Stereo via Volumetric Graph-Cuts

Abstract

This paper presents a novel formulation for the multi-view scene reconstruction problem. While this formulation benefits from a volumetric scene representation, it is amenable to a computationally tractable global optimisation using Graph-cuts. The algorithm proposed uses the visual hull of the scene to infer occlusions and as a constraint on the topology of the scene. A photo consistency-based surface cost functional is defined and discretised with a weighted graph. The optimal surface under this discretised functional is obtained as the minimum cut solution of the weighted graph. Our method provides a viewpoint independent surface regularisation, approximate handling of occlusions and a tractable optimisation scheme. Promising experimental results on real scenes as well as a quantitative evaluation on a synthetic scene are presented.

Cite

Text

Vogiatzis et al. "Multi-View Stereo via Volumetric Graph-Cuts." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2005. doi:10.1109/CVPR.2005.238

Markdown

[Vogiatzis et al. "Multi-View Stereo via Volumetric Graph-Cuts." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2005.](https://mlanthology.org/cvpr/2005/vogiatzis2005cvpr-multi/) doi:10.1109/CVPR.2005.238

BibTeX

@inproceedings{vogiatzis2005cvpr-multi,
  title     = {{Multi-View Stereo via Volumetric Graph-Cuts}},
  author    = {Vogiatzis, George and Torr, Philip H. S. and Cipolla, Roberto},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2005},
  pages     = {391-398},
  doi       = {10.1109/CVPR.2005.238},
  url       = {https://mlanthology.org/cvpr/2005/vogiatzis2005cvpr-multi/}
}