2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation

Abstract

We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and model them according to their intrinsic functionalities. The parametrisation of the expressions is achieved in a two-level framework. First level accounts for the low level component facial actions and is represented by hierarchical latent variable models. The second level models the final expressions as a combination of subcomponent information extracted from the lower level using combinatorial logic. Finally we produce continuous animation curves that are used to animate 3D avatar in a morph-based fashion. Our approach is entirely based on 2D information extracted from the input source.

Cite

Text

Zalewski and Gong. "2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2005. doi:10.1109/CVPR.2005.9

Markdown

[Zalewski and Gong. "2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2005.](https://mlanthology.org/cvpr/2005/zalewski2005cvpr-d/) doi:10.1109/CVPR.2005.9

BibTeX

@inproceedings{zalewski2005cvpr-d,
  title     = {{2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation}},
  author    = {Zalewski, Lukasz and Gong, Shaogang},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2005},
  pages     = {217-222},
  doi       = {10.1109/CVPR.2005.9},
  url       = {https://mlanthology.org/cvpr/2005/zalewski2005cvpr-d/}
}