Combining Cues: Shape from Shading and Texture

Abstract

We demonstrate a method for reconstructing the shape of a deformed surface from a single view. After decomposing an image into irradiance and albedo components, we combine normal cues from shading and texture to produce a field of unambiguous normals. Using these normals, we reconstruct the 3D geometry. Our method works in two regimes: either requiring the frontal appearance of the texture or building it automatically from a series of images of the deforming texture. We can recover geometry with errors below four percent of object size on arbitrary textures, and estimate specific geometric parameters using a custom texture even more accurately.

Cite

Text

White and Forsyth. "Combining Cues: Shape from Shading and Texture." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2006. doi:10.1109/CVPR.2006.79

Markdown

[White and Forsyth. "Combining Cues: Shape from Shading and Texture." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2006.](https://mlanthology.org/cvpr/2006/white2006cvpr-combining/) doi:10.1109/CVPR.2006.79

BibTeX

@inproceedings{white2006cvpr-combining,
  title     = {{Combining Cues: Shape from Shading and Texture}},
  author    = {White, Ryan and Forsyth, David A.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2006},
  pages     = {1809-1816},
  doi       = {10.1109/CVPR.2006.79},
  url       = {https://mlanthology.org/cvpr/2006/white2006cvpr-combining/}
}