3-D Tracking of Shoes for Virtual Mirror Applications

Abstract

In this paper, augmented reality techniques are used in order to create a virtual mirror for the real-time visualization of customized sports shoes. Similar to looking into a mirror when trying on new shoes in a shop, we create the same impression but for virtual shoes that the customer can design individually. For that purpose, we replace the real mirror by a large display that shows the mirrored input of a camera capturing the legs and shoes of a person. 3-D tracking of both feet and exchanging the real shoes by computer graphics models gives the impression of actually wearing the virtual shoes. The 3-D motion tracker presented in this paper, exploits mainly silhouette information to achieve robust estimates for both shoes from a single camera view. The use of a hierarchical approach in an image pyramid enables real-time estimation at frame rates of more than 30 frames per second.

Cite

Text

Eisert et al. "3-D Tracking of Shoes for Virtual Mirror Applications." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2008. doi:10.1109/CVPR.2008.4587566

Markdown

[Eisert et al. "3-D Tracking of Shoes for Virtual Mirror Applications." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2008.](https://mlanthology.org/cvpr/2008/eisert2008cvpr-d/) doi:10.1109/CVPR.2008.4587566

BibTeX

@inproceedings{eisert2008cvpr-d,
  title     = {{3-D Tracking of Shoes for Virtual Mirror Applications}},
  author    = {Eisert, Peter and Fechteler, Philipp and Rurainsky, Jürgen},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2008},
  doi       = {10.1109/CVPR.2008.4587566},
  url       = {https://mlanthology.org/cvpr/2008/eisert2008cvpr-d/}
}