From Skeletons to Bone Graphs: Medial Abstraction for Object Recognition

Abstract

Medial descriptions, such as shock graphs, have gained significant momentum in the shape-based object recognition community due to their invariance to translation, rotation, scale and articulation and their ability to cope with moderate amounts of within-class deformation. While they attempt to decompose a shape into a set of parts, this decomposition can suffer from ligature-induced instability. In particular, the addition of even a small part can have a dramatic impact on the representation in the vicinity of its attachment. We present an algorithm for identifying and representing the ligature structure, and restoring the non-ligature structures that remain. This leads to a bone graph, a new medial shape abstraction that captures a more intuitive notion of an objectpsilas parts than a skeleton or a shock graph, and offers improved stability and within-class deformation invariance. We demonstrate these advantages by comparing the use of bone graphs to shock graphs in a set of view-based object recognition and pose estimation trials.

Cite

Text

Macrini et al. "From Skeletons to Bone Graphs: Medial Abstraction for Object Recognition." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2008. doi:10.1109/CVPR.2008.4587790

Markdown

[Macrini et al. "From Skeletons to Bone Graphs: Medial Abstraction for Object Recognition." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2008.](https://mlanthology.org/cvpr/2008/macrini2008cvpr-skeletons/) doi:10.1109/CVPR.2008.4587790

BibTeX

@inproceedings{macrini2008cvpr-skeletons,
  title     = {{From Skeletons to Bone Graphs: Medial Abstraction for Object Recognition}},
  author    = {Macrini, Diego and Siddiqi, Kaleem and Dickinson, Sven J.},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2008},
  doi       = {10.1109/CVPR.2008.4587790},
  url       = {https://mlanthology.org/cvpr/2008/macrini2008cvpr-skeletons/}
}