Video Falsifying by Motion Interpolation and Inpainting

Abstract

We change the behavior of actors in a video. For instance, the outcome of a 100-meter race in the Olympic game can be falsified. We track objects and segment motions using a modified mean shift mechanism. The resulting video layers can be played in different speeds and at different reference points with respect to the original video. In order to obtain a smooth movement of target objects, a motion interpolation mechanism is proposed based on continuous stick figures (i.e., a video of human skeleton) and video inpainting. The video inpainting mechanism is performed in a quasi-3D space via guided 3D patch matching for filling. Interpolated target objects and background layers are fused by using graph cut. It is hard to tell whether a falsified video is the original. We demonstrate the original and the falsified videos in our website at http://www.mine.tku.edu.tw/video_demo/). The proposed technique can be used to create special effects in movie industry.

Cite

Text

Shih et al. "Video Falsifying by Motion Interpolation and Inpainting." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2008. doi:10.1109/CVPR.2008.4587701

Markdown

[Shih et al. "Video Falsifying by Motion Interpolation and Inpainting." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2008.](https://mlanthology.org/cvpr/2008/shih2008cvpr-video/) doi:10.1109/CVPR.2008.4587701

BibTeX

@inproceedings{shih2008cvpr-video,
  title     = {{Video Falsifying by Motion Interpolation and Inpainting}},
  author    = {Shih, Timothy K. and Tang, Nick C. and Tsai, Joseph C. and Zhong, Hsing-Ying},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2008},
  doi       = {10.1109/CVPR.2008.4587701},
  url       = {https://mlanthology.org/cvpr/2008/shih2008cvpr-video/}
}