What Is a Camera?
Abstract
This paper addresses the problem of characterizing a general class of cameras under reasonable, "linear" assumptions. Concretely, we use the formalism and terminology of classical projective geometry to model cameras by two-parameter linear families of straight lines-that is, degenerate reguli (rank-3 families) and non-degenerate linear congruences (rank-4 families). This model captures both the general linear cameras of Yu and McMillan and the linear oblique cameras of Pajdla. From a geometric perspective, it affords a simple classification of all possible camera configurations. From an analytical viewpoint, it also provides a simple and unified methodology for deriving general formulas for projection and inverse projection, triangulation, and binocular and trinocular geometry.
Cite
Text
Ponce. "What Is a Camera?." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2009. doi:10.1109/CVPR.2009.5206668Markdown
[Ponce. "What Is a Camera?." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2009.](https://mlanthology.org/cvpr/2009/ponce2009cvpr-camera/) doi:10.1109/CVPR.2009.5206668BibTeX
@inproceedings{ponce2009cvpr-camera,
title = {{What Is a Camera?}},
author = {Ponce, Jean},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {2009},
pages = {1526-1533},
doi = {10.1109/CVPR.2009.5206668},
url = {https://mlanthology.org/cvpr/2009/ponce2009cvpr-camera/}
}