What Makes a Chair a Chair?

Abstract

Many object classes are primarily defined by their functions. However, this fact has been left largely unexploited by visual object categorization or detection systems. We propose a method to learn an affordance detector. It identifies locations in the 3d space which "support" the particular function. Our novel approach "imagines" an actor performing an action typical for the target object class, instead of relying purely on the visual object appearance. So, function is handled as a cue complementary to appearance, rather than being a consideration after appearance-based detection. Experimental results are given for the functional category "sitting". Such affordance is tested on a 3d representation of the scene, as can be realistically obtained through SfM or depth cameras. In contrast to appearance-based object detectors, affordance detection requires only very few training examples and generalizes very well to other sittable objects like benches or sofas when trained on a few chairs. © 2011 IEEE.

Cite

Text

Grabner et al. "What Makes a Chair a Chair?." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2011. doi:10.1109/CVPR.2011.5995327

Markdown

[Grabner et al. "What Makes a Chair a Chair?." IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2011.](https://mlanthology.org/cvpr/2011/grabner2011cvpr-makes/) doi:10.1109/CVPR.2011.5995327

BibTeX

@inproceedings{grabner2011cvpr-makes,
  title     = {{What Makes a Chair a Chair?}},
  author    = {Grabner, Helmut and Gall, Juergen and Van Gool, Luc},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition},
  year      = {2011},
  pages     = {1529-1536},
  doi       = {10.1109/CVPR.2011.5995327},
  url       = {https://mlanthology.org/cvpr/2011/grabner2011cvpr-makes/}
}