Photometric Ambient Occlusion
Abstract
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fixed viewpoint. Ambient occlusion, a concept common in computer graphics, characterizes the local visibility at a point: it approximates how much light can reach that point from different directions without getting blocked by other geometry. While AO has received surprisingly little attention in vision, we show that it can be approximated using simple, per-pixel statistics over image stacks, based on a simplified image formation model. We use our derived AO measure to compute reflectance and illumination for objects without relying on additional smoothness priors, and demonstrate state-of-the art performance on the MIT Intrinsic Images benchmark. We also demonstrate our method on several synthetic and real scenes, including 3D printed objects with known ground truth geometry.
Cite
Text
Hauagge et al. "Photometric Ambient Occlusion." Conference on Computer Vision and Pattern Recognition, 2013. doi:10.1109/CVPR.2013.325Markdown
[Hauagge et al. "Photometric Ambient Occlusion." Conference on Computer Vision and Pattern Recognition, 2013.](https://mlanthology.org/cvpr/2013/hauagge2013cvpr-photometric/) doi:10.1109/CVPR.2013.325BibTeX
@inproceedings{hauagge2013cvpr-photometric,
title = {{Photometric Ambient Occlusion}},
author = {Hauagge, Daniel and Wehrwein, Scott and Bala, Kavita and Snavely, Noah},
booktitle = {Conference on Computer Vision and Pattern Recognition},
year = {2013},
doi = {10.1109/CVPR.2013.325},
url = {https://mlanthology.org/cvpr/2013/hauagge2013cvpr-photometric/}
}