Camouflaging an Object from Many Viewpoints
Abstract
We address the problem of camouflaging a 3D object from the many viewpoints that one might see it from. Given photographs of an object's surroundings, we produce a surface texture that will make the object difficult for a human to detect. To do this, we introduce several background matching algorithms that attempt to make the object look like whatever is behind it. Of course, it is impossible to exactly match the background from every possible viewpoint. Thus our models are forced to make trade-offs between different perceptual factors, such as the conspicuousness of the occlusion boundaries and the amount of texture distortion. We use experiments with human subjects to evaluate the effectiveness of these models for the task of camouflaging a cube, finding that they significantly outperform naïve strategies.
Cite
Text
Owens et al. "Camouflaging an Object from Many Viewpoints." Conference on Computer Vision and Pattern Recognition, 2014. doi:10.1109/CVPR.2014.350Markdown
[Owens et al. "Camouflaging an Object from Many Viewpoints." Conference on Computer Vision and Pattern Recognition, 2014.](https://mlanthology.org/cvpr/2014/owens2014cvpr-camouflaging/) doi:10.1109/CVPR.2014.350BibTeX
@inproceedings{owens2014cvpr-camouflaging,
title = {{Camouflaging an Object from Many Viewpoints}},
author = {Owens, Andrew and Barnes, Connelly and Flint, Alex and Singh, Hanumant and Freeman, William},
booktitle = {Conference on Computer Vision and Pattern Recognition},
year = {2014},
doi = {10.1109/CVPR.2014.350},
url = {https://mlanthology.org/cvpr/2014/owens2014cvpr-camouflaging/}
}