Unconstrained 3D Face Reconstruction

Abstract

This paper presents an algorithm for unconstrained 3D face reconstruction. The input to our algorithm is an "unconstrained" collection of face images captured under a diverse variation of poses, expressions, and illuminations, without meta data about cameras or timing. The output of our algorithm is a true 3D face surface model represented as a watertight triangulated surface with albedo data or texture information. 3D face reconstruction from a collection of unconstrained 2D images is a long-standing computer vision problem. Motivated by the success of the state-of-the-art method, we developed a novel photometric stereo-based method with two distinct novelties. First, working with a true 3D model allows us to enjoy the benefits of using images from all possible poses, including profiles. Second, by leveraging emerging face alignment techniques and our novel normal field-based Laplace editing, a combination of landmark constraints and photometric stereo-based normals drives our surface reconstruction. Given large photo collections and a ground truth 3D surface, we demonstrate the effectiveness and strength of our algorithm both qualitatively and quantitatively.

Cite

Text

Roth et al. "Unconstrained 3D Face Reconstruction." Conference on Computer Vision and Pattern Recognition, 2015. doi:10.1109/CVPR.2015.7298876

Markdown

[Roth et al. "Unconstrained 3D Face Reconstruction." Conference on Computer Vision and Pattern Recognition, 2015.](https://mlanthology.org/cvpr/2015/roth2015cvpr-unconstrained/) doi:10.1109/CVPR.2015.7298876

BibTeX

@inproceedings{roth2015cvpr-unconstrained,
  title     = {{Unconstrained 3D Face Reconstruction}},
  author    = {Roth, Joseph and Tong, Yiying and Liu, Xiaoming},
  booktitle = {Conference on Computer Vision and Pattern Recognition},
  year      = {2015},
  doi       = {10.1109/CVPR.2015.7298876},
  url       = {https://mlanthology.org/cvpr/2015/roth2015cvpr-unconstrained/}
}