Sparse to Dense 3D Reconstruction from Rolling Shutter Images

Abstract

It is well known that the rolling shutter effect in images captured with a moving rolling shutter camera causes inaccuracies to 3D reconstructions. The problem is further aggravated with weak visual connectivity from wide baseline images captured with a fast moving camera. In this paper, we propose and implement a pipeline for sparse to dense 3D construction with wide baseline images captured from a fast moving rolling shutter camera. pecifically, we propose a cost function for Bundle Adjustment (BA) that models the rolling shutter effect, incorporates GPS/INS readings, and enforces pairwise smoothness between neighboring poses. We optimize over the 3D structures, camera poses and velocities. We also introduce a novel interpolation scheme for the rolling shutter plane sweep stereo algorithm that allows us to achieve a 7x speed up in the depth map computations for dense reconstruction without losing accuracy. We evaluate our proposed pipeline over a 2.6km image sequence captured with a rolling shutter camera mounted on a moving car.

Cite

Text

Saurer et al. "Sparse to Dense 3D Reconstruction from Rolling Shutter Images." Conference on Computer Vision and Pattern Recognition, 2016. doi:10.1109/CVPR.2016.363

Markdown

[Saurer et al. "Sparse to Dense 3D Reconstruction from Rolling Shutter Images." Conference on Computer Vision and Pattern Recognition, 2016.](https://mlanthology.org/cvpr/2016/saurer2016cvpr-sparse/) doi:10.1109/CVPR.2016.363

BibTeX

@inproceedings{saurer2016cvpr-sparse,
  title     = {{Sparse to Dense 3D Reconstruction from Rolling Shutter Images}},
  author    = {Saurer, Olivier and Pollefeys, Marc and Lee, Gim Hee},
  booktitle = {Conference on Computer Vision and Pattern Recognition},
  year      = {2016},
  doi       = {10.1109/CVPR.2016.363},
  url       = {https://mlanthology.org/cvpr/2016/saurer2016cvpr-sparse/}
}