Learning a Neural 3D Texture Space from 2D Exemplars
Abstract
We suggest a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.
Cite
Text
Henzler et al. "Learning a Neural 3D Texture Space from 2D Exemplars." Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020. doi:10.1109/CVPR42600.2020.00838Markdown
[Henzler et al. "Learning a Neural 3D Texture Space from 2D Exemplars." Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020.](https://mlanthology.org/cvpr/2020/henzler2020cvpr-learning/) doi:10.1109/CVPR42600.2020.00838BibTeX
@inproceedings{henzler2020cvpr-learning,
title = {{Learning a Neural 3D Texture Space from 2D Exemplars}},
author = {Henzler, Philipp and Mitra, Niloy J. and Ritschel, Tobias},
booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year = {2020},
doi = {10.1109/CVPR42600.2020.00838},
url = {https://mlanthology.org/cvpr/2020/henzler2020cvpr-learning/}
}