GANmouflage: 3D Object Nondetection with Texture Fields
Abstract
We propose a method that learns to camouflage 3D objects within scenes. Given an object's shape and a distribution of viewpoints from which it will be seen, we estimate a texture that will make it difficult to detect. Successfully solving this task requires a model that can accurately reproduce textures from the scene, while simultaneously dealing with the highly conflicting constraints imposed by each viewpoint. We address these challenges with a model based on texture fields and adversarial learning. Our model learns to camouflage a variety of object shapes from randomly sampled locations and viewpoints within the input scene, and is the first to address the problem of hiding complex object shapes. Using a human visual search study, we find that our estimated textures conceal objects significantly better than previous methods.
Cite
Text
Guo et al. "GANmouflage: 3D Object Nondetection with Texture Fields." Conference on Computer Vision and Pattern Recognition, 2023. doi:10.1109/CVPR52729.2023.00456Markdown
[Guo et al. "GANmouflage: 3D Object Nondetection with Texture Fields." Conference on Computer Vision and Pattern Recognition, 2023.](https://mlanthology.org/cvpr/2023/guo2023cvpr-ganmouflage/) doi:10.1109/CVPR52729.2023.00456BibTeX
@inproceedings{guo2023cvpr-ganmouflage,
title = {{GANmouflage: 3D Object Nondetection with Texture Fields}},
author = {Guo, Rui and Collins, Jasmine and de Lima, Oscar and Owens, Andrew},
booktitle = {Conference on Computer Vision and Pattern Recognition},
year = {2023},
pages = {4702-4712},
doi = {10.1109/CVPR52729.2023.00456},
url = {https://mlanthology.org/cvpr/2023/guo2023cvpr-ganmouflage/}
}