FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization
Abstract
3D Gaussian splatting has achieved very impressive performance in real-time novel view synthesis. However it often suffers from over-reconstruction during Gaussian densification where high-variance image regions are covered by a few large Gaussians only leading to blur and artifacts in the rendered images. We design a progressive frequency regularization (FreGS) technique to tackle the over-reconstruction issue within the frequency space. Specifically FreGS performs coarse-to-fine Gaussian densification by exploiting low-to-high frequency components that can be easily extracted with low-pass and high-pass filters in the Fourier space. By minimizing the discrepancy between the frequency spectrum of the rendered image and the corresponding ground truth it achieves high-quality Gaussian densification and alleviates the over-reconstruction of Gaussian splatting effectively. Experiments over multiple widely adopted benchmarks (e.g. Mip-NeRF360 Tanks-and-Temples and Deep Blending) show that FreGS achieves superior novel view synthesis and outperforms the state-of-the-art consistently.
Cite
Text
Zhang et al. "FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization." Conference on Computer Vision and Pattern Recognition, 2024. doi:10.1109/CVPR52733.2024.02024Markdown
[Zhang et al. "FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization." Conference on Computer Vision and Pattern Recognition, 2024.](https://mlanthology.org/cvpr/2024/zhang2024cvpr-fregs/) doi:10.1109/CVPR52733.2024.02024BibTeX
@inproceedings{zhang2024cvpr-fregs,
title = {{FreGS: 3D Gaussian Splatting with Progressive Frequency Regularization}},
author = {Zhang, Jiahui and Zhan, Fangneng and Xu, Muyu and Lu, Shijian and Xing, Eric},
booktitle = {Conference on Computer Vision and Pattern Recognition},
year = {2024},
pages = {21424-21433},
doi = {10.1109/CVPR52733.2024.02024},
url = {https://mlanthology.org/cvpr/2024/zhang2024cvpr-fregs/}
}