3D-HGS: 3D Half-Gaussian Splatting
Abstract
Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed. More demos and code are available at https://lihaolin88.github.io/CVPR-2025-3DHGS
Cite
Text
Li et al. "3D-HGS: 3D Half-Gaussian Splatting." Conference on Computer Vision and Pattern Recognition, 2025. doi:10.1109/CVPR52734.2025.01027Markdown
[Li et al. "3D-HGS: 3D Half-Gaussian Splatting." Conference on Computer Vision and Pattern Recognition, 2025.](https://mlanthology.org/cvpr/2025/li2025cvpr-3dhgs/) doi:10.1109/CVPR52734.2025.01027BibTeX
@inproceedings{li2025cvpr-3dhgs,
title = {{3D-HGS: 3D Half-Gaussian Splatting}},
author = {Li, Haolin and Liu, Jinyang and Sznaier, Mario and Camps, Octavia},
booktitle = {Conference on Computer Vision and Pattern Recognition},
year = {2025},
pages = {10996-11005},
doi = {10.1109/CVPR52734.2025.01027},
url = {https://mlanthology.org/cvpr/2025/li2025cvpr-3dhgs/}
}