Creating Virtual Buddha Statues Through Observation

Abstract

This paper overviews our research on digital preservation of cultural assets and digital restoration of their original appearance. Geometric models are digitally achieved through a pipeline consisting of scanning, registering and merging multiple range images. We have developed a robust simultaneous registration method and an efficient and robust voxel-based integration method. On the geometric models created, we have to align texture images acquired from a color camera. We have developed two texture mapping methods. In an attempt to restore the original appearance of historical heritage objects, we have synthesized several buildings and statues using scanned data and literature survey with advice from experts.

Cite

Text

Ikeuchi et al. "Creating Virtual Buddha Statues Through Observation." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2003. doi:10.1109/CVPRW.2003.10001

Markdown

[Ikeuchi et al. "Creating Virtual Buddha Statues Through Observation." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2003.](https://mlanthology.org/cvprw/2003/ikeuchi2003cvprw-creating/) doi:10.1109/CVPRW.2003.10001

BibTeX

@inproceedings{ikeuchi2003cvprw-creating,
  title     = {{Creating Virtual Buddha Statues Through Observation}},
  author    = {Ikeuchi, Katsushi and Nakazawa, Atsushi and Nishino, Ko and Oishi, Takeshi},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
  year      = {2003},
  pages     = {12},
  doi       = {10.1109/CVPRW.2003.10001},
  url       = {https://mlanthology.org/cvprw/2003/ikeuchi2003cvprw-creating/}
}