Playing Games as a Way to Improve Automatic Image Annotation
Abstract
Image annotation is hard to do in an automatic way. In this paper, we propose a framework for image annotation that combines the benefits of three paradigms: automatic annotation, human intervention and entertainment activities. We also describe our proposal inside this framework, the ASAA (application for semi-automatic annotation) interface, a new computer game for image tagging. The application has a 3D game interface, and is supported by a game engine that uses a system for automatic image classification and gestural input to play the game. We present results of the performance of semantic models obtained with a training set enlarged by images annotated during the game activity as well as usability tests of the application.
Cite
Text
Jesus et al. "Playing Games as a Way to Improve Automatic Image Annotation." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2008. doi:10.1109/CVPRW.2008.4563045Markdown
[Jesus et al. "Playing Games as a Way to Improve Automatic Image Annotation." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2008.](https://mlanthology.org/cvprw/2008/jesus2008cvprw-playing/) doi:10.1109/CVPRW.2008.4563045BibTeX
@inproceedings{jesus2008cvprw-playing,
title = {{Playing Games as a Way to Improve Automatic Image Annotation}},
author = {Jesus, Rui and Gonçalves, Duarte and Abrantes, Arnaldo J. and Correia, Nuno},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
year = {2008},
pages = {1-8},
doi = {10.1109/CVPRW.2008.4563045},
url = {https://mlanthology.org/cvprw/2008/jesus2008cvprw-playing/}
}