Efficient Visual Hull Computation for Real-Time 3D Reconstruction Using CUDA
Abstract
In this paper we present two efficient GPU-based visual hull computation algorithms. We compare them in terms of performance using image sets of varying size and different voxel resolutions. In addition, we present a real-time 3D reconstruction system which uses the proposed GPU-based reconstruction method to achieve real-time performance (30 fps) using 16 cameras and 4 PCs.
Cite
Text
Ladikos et al. "Efficient Visual Hull Computation for Real-Time 3D Reconstruction Using CUDA." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2008. doi:10.1109/CVPRW.2008.4563098Markdown
[Ladikos et al. "Efficient Visual Hull Computation for Real-Time 3D Reconstruction Using CUDA." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2008.](https://mlanthology.org/cvprw/2008/ladikos2008cvprw-efficient/) doi:10.1109/CVPRW.2008.4563098BibTeX
@inproceedings{ladikos2008cvprw-efficient,
title = {{Efficient Visual Hull Computation for Real-Time 3D Reconstruction Using CUDA}},
author = {Ladikos, Alexander and Benhimane, Selim and Navab, Nassir},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
year = {2008},
pages = {1-8},
doi = {10.1109/CVPRW.2008.4563098},
url = {https://mlanthology.org/cvprw/2008/ladikos2008cvprw-efficient/}
}