Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction

Cite

Text

Reale et al. "Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2011. doi:10.1109/CVPRW.2011.5981691

Markdown

[Reale et al. "Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2011.](https://mlanthology.org/cvprw/2011/reale2011cvprw-using/) doi:10.1109/CVPRW.2011.5981691

BibTeX

@inproceedings{reale2011cvprw-using,
  title     = {{Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction}},
  author    = {Reale, Michael and Liu, Peng and Yin, Lijun},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
  year      = {2011},
  pages     = {13-18},
  doi       = {10.1109/CVPRW.2011.5981691},
  url       = {https://mlanthology.org/cvprw/2011/reale2011cvprw-using/}
}