Reale et al. "Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2011. doi:10.1109/CVPRW.2011.5981691
Markdown
[Reale et al. "Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2011.](https://mlanthology.org/cvprw/2011/reale2011cvprw-using/) doi:10.1109/CVPRW.2011.5981691
BibTeX
@inproceedings{reale2011cvprw-using,
title = {{Using Eye Gaze, Head Pose, and Facial Expression for Personalized Non-Player Character Interaction}},
author = {Reale, Michael and Liu, Peng and Yin, Lijun},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
year = {2011},
pages = {13-18},
doi = {10.1109/CVPRW.2011.5981691},
url = {https://mlanthology.org/cvprw/2011/reale2011cvprw-using/}
}