G3D: A Gaming Action Dataset and Real Time Action Recognition Evaluation Framework

Cite

Text

Bloom et al. "G3D: A Gaming Action Dataset and Real Time Action Recognition Evaluation Framework." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2012. doi:10.1109/CVPRW.2012.6239175

Markdown

[Bloom et al. "G3D: A Gaming Action Dataset and Real Time Action Recognition Evaluation Framework." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2012.](https://mlanthology.org/cvprw/2012/bloom2012cvprw-g3d/) doi:10.1109/CVPRW.2012.6239175

BibTeX

@inproceedings{bloom2012cvprw-g3d,
  title     = {{G3D: A Gaming Action Dataset and Real Time Action Recognition Evaluation Framework}},
  author    = {Bloom, Victoria and Makris, Dimitrios and Argyriou, Vasileios},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
  year      = {2012},
  pages     = {7-12},
  doi       = {10.1109/CVPRW.2012.6239175},
  url       = {https://mlanthology.org/cvprw/2012/bloom2012cvprw-g3d/}
}