Stereo Vision Embedded System for Augmented Reality
Abstract
Stereo Vision processing is a critical component of Augmented Reality systems that rely on the precise depth map of a scene to properly place computer generated objects with real life video. Important aspects of the stereo processing are the creation of a dense depth map, high boundary precision, low latency and low power. We present an embedded system for Stereo Vision Processing based on a custom GigE vision board with an Altera Stratix IV FPGA and the Acadia® II System-On-Chip that replaces an existing GPU/PC based system. By porting the stereo algorithm to an FPGA, we reduced the size and power requirements by reducing the workload of the CPU and eliminated the need of a high-end graphics card. The embedded system processes the same algorithm as the GPU/PC based system, but at 10× lower power and lower latency. Placed in a small enclosure, the overall system enables more user mobility for a more compelling user experience.
Cite
Text
Gudis et al. "Stereo Vision Embedded System for Augmented Reality." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2012. doi:10.1109/CVPRW.2012.6238889Markdown
[Gudis et al. "Stereo Vision Embedded System for Augmented Reality." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2012.](https://mlanthology.org/cvprw/2012/gudis2012cvprw-stereo/) doi:10.1109/CVPRW.2012.6238889BibTeX
@inproceedings{gudis2012cvprw-stereo,
title = {{Stereo Vision Embedded System for Augmented Reality}},
author = {Gudis, Eduardo and van der Wal, Gooitzen S. and Kuthirummal, Sujit and Chai, Sek M. and Samarasekera, Supun and Kumar, Rakesh and Branzoi, Vlad},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
year = {2012},
pages = {15-20},
doi = {10.1109/CVPRW.2012.6238889},
url = {https://mlanthology.org/cvprw/2012/gudis2012cvprw-stereo/}
}