Physical Avatars in a Projector-Camera Tangible User Interface Enhance Quantitative Simulation Analysis and Engagement

Cite

Text

Nasman and Cutler. "Physical Avatars in a Projector-Camera Tangible User Interface Enhance Quantitative Simulation Analysis and Engagement." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2013. doi:10.1109/CVPRW.2013.137

Markdown

[Nasman and Cutler. "Physical Avatars in a Projector-Camera Tangible User Interface Enhance Quantitative Simulation Analysis and Engagement." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2013.](https://mlanthology.org/cvprw/2013/nasman2013cvprw-physical/) doi:10.1109/CVPRW.2013.137

BibTeX

@inproceedings{nasman2013cvprw-physical,
  title     = {{Physical Avatars in a Projector-Camera Tangible User Interface Enhance Quantitative Simulation Analysis and Engagement}},
  author    = {Nasman, Joshua D. and Cutler, Barbara},
  booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
  year      = {2013},
  pages     = {930-936},
  doi       = {10.1109/CVPRW.2013.137},
  url       = {https://mlanthology.org/cvprw/2013/nasman2013cvprw-physical/}
}