Eye-Model-Based Gaze Estimation by RGB-D Camera
Abstract
This paper proposes a method of eye-model-based gaze estimation by RGB-D camera, Kinect sensor. Different from other methods, our method sets up a model to calibrate the eyeball center by gazing at a target in 3D space, not predefined. And then by detecting the pupil center, we can estimate the gaze direction. To achieve this algorithm, we first build a head model relying on Kinect sensor, then obtaining the 3D information of pupil center. As we need to know the eyeball center position in head model, we do a calibration by designing a target to gaze. Because the ray from eyeball center to target and the ray from eyeball center to pupil center should meet a relationship, we can have an equation to solve the real eyeball center position. After calibration, we can have a gaze estimation automatically at any time. Our method allows free head motion and it only needs a simple device, finally it also can run automatically in real-time. Experiments show that our method performs well and still has a room for improvement.
Cite
Text
Li and Li. "Eye-Model-Based Gaze Estimation by RGB-D Camera." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2014. doi:10.1109/CVPRW.2014.93Markdown
[Li and Li. "Eye-Model-Based Gaze Estimation by RGB-D Camera." IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, 2014.](https://mlanthology.org/cvprw/2014/li2014cvprw-eyemodelbased/) doi:10.1109/CVPRW.2014.93BibTeX
@inproceedings{li2014cvprw-eyemodelbased,
title = {{Eye-Model-Based Gaze Estimation by RGB-D Camera}},
author = {Li, Jianfeng and Li, Shigang},
booktitle = {IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops},
year = {2014},
pages = {606-610},
doi = {10.1109/CVPRW.2014.93},
url = {https://mlanthology.org/cvprw/2014/li2014cvprw-eyemodelbased/}
}