Critical Sets for 3D Reconstruction Using Lines

Abstract

This paper describes the geometrical limitations of algorithms for 3D reconstruction which use corresponding line tokens. In addition to announcing a description of the general critical set, we analyse the configurations defeating the Liu-Huang algorithm and study the relations between these sets.

Cite

Text

Buchanan. "Critical Sets for 3D Reconstruction Using Lines." European Conference on Computer Vision, 1992. doi:10.1007/3-540-55426-2_82

Markdown

[Buchanan. "Critical Sets for 3D Reconstruction Using Lines." European Conference on Computer Vision, 1992.](https://mlanthology.org/eccv/1992/buchanan1992eccv-critical/) doi:10.1007/3-540-55426-2_82

BibTeX

@inproceedings{buchanan1992eccv-critical,
  title     = {{Critical Sets for 3D Reconstruction Using Lines}},
  author    = {Buchanan, Thomas},
  booktitle = {European Conference on Computer Vision},
  year      = {1992},
  pages     = {730-738},
  doi       = {10.1007/3-540-55426-2_82},
  url       = {https://mlanthology.org/eccv/1992/buchanan1992eccv-critical/}
}