Critical Sets for 3D Reconstruction Using Lines
Abstract
This paper describes the geometrical limitations of algorithms for 3D reconstruction which use corresponding line tokens. In addition to announcing a description of the general critical set, we analyse the configurations defeating the Liu-Huang algorithm and study the relations between these sets.
Cite
Text
Buchanan. "Critical Sets for 3D Reconstruction Using Lines." European Conference on Computer Vision, 1992. doi:10.1007/3-540-55426-2_82Markdown
[Buchanan. "Critical Sets for 3D Reconstruction Using Lines." European Conference on Computer Vision, 1992.](https://mlanthology.org/eccv/1992/buchanan1992eccv-critical/) doi:10.1007/3-540-55426-2_82BibTeX
@inproceedings{buchanan1992eccv-critical,
title = {{Critical Sets for 3D Reconstruction Using Lines}},
author = {Buchanan, Thomas},
booktitle = {European Conference on Computer Vision},
year = {1992},
pages = {730-738},
doi = {10.1007/3-540-55426-2_82},
url = {https://mlanthology.org/eccv/1992/buchanan1992eccv-critical/}
}