Using 3-Dimensional Meshes to Combine Image-Based and Geometry-Based Constraints
Abstract
To recover complicated surfaces, single information sources often prove insufficient. In this paper, we present a unified framework for 3-D shape reconstruction that allows us to combine image-based constraints, such as those deriving from stereo and shape-from-shading, with geometry-based ones, provided here in the form of 3-D points, 3-D features or 2-D silhouettes. Our approach to shape recovery is to deform a generic object-centered 3-D representation of the surface so as to minimize an objective function. This objective function is a weighted sum of the contributions of the various information sources. We describe these various terms individually, our weighting scheme and our optimization method. Finally, we present results on a number of difficult images of real scenes for which a single source of information would have proved insufficient.
Cite
Text
Fua and Leclerc. "Using 3-Dimensional Meshes to Combine Image-Based and Geometry-Based Constraints." European Conference on Computer Vision, 1994. doi:10.1007/BFB0028361Markdown
[Fua and Leclerc. "Using 3-Dimensional Meshes to Combine Image-Based and Geometry-Based Constraints." European Conference on Computer Vision, 1994.](https://mlanthology.org/eccv/1994/fua1994eccv-using/) doi:10.1007/BFB0028361BibTeX
@inproceedings{fua1994eccv-using,
title = {{Using 3-Dimensional Meshes to Combine Image-Based and Geometry-Based Constraints}},
author = {Fua, Pascal and Leclerc, Yvan G.},
booktitle = {European Conference on Computer Vision},
year = {1994},
pages = {281-291},
doi = {10.1007/BFB0028361},
url = {https://mlanthology.org/eccv/1994/fua1994eccv-using/}
}