The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects
Abstract
The theoretical component of this work involves the following question: given any two views of some unknown textured opaque quadric surface in 3D, is there a finite number of corresponding points across the two views that uniquely determine all other correspondences coming from points on the quadric? A constructive answer to this question is then used to propose a transformation, we call a nominal quadratic transformation, that can be used in practice to facilitate the process of achieving full point-to-point correspondence between two grey-level images of the same (arbitrary) object.
Cite
Text
Shashua and Tölg. "The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects." European Conference on Computer Vision, 1994. doi:10.1007/BFB0028372Markdown
[Shashua and Tölg. "The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects." European Conference on Computer Vision, 1994.](https://mlanthology.org/eccv/1994/shashua1994eccv-quadric/) doi:10.1007/BFB0028372BibTeX
@inproceedings{shashua1994eccv-quadric,
title = {{The Quadric Reference Surface: Applications in Registering Views of Complex 3D Objects}},
author = {Shashua, Amnon and Tölg, Sebastian},
booktitle = {European Conference on Computer Vision},
year = {1994},
pages = {407-416},
doi = {10.1007/BFB0028372},
url = {https://mlanthology.org/eccv/1994/shashua1994eccv-quadric/}
}