Minimal Surfaces for Stereo
Abstract
Determining shape from stereo has often been posed as a global minimization problem. Once formulated, the minimization problems are then solved with a variety of algorithmic approaches. These approaches include techniques such as dynamic programming min-cut and alpha-expansion. In this paper we show how an algorithmic technique that constructs a discrete spatial minimal cost surface can be brought to bear on stereo global minimization problems. This problem can then be reduced to a single min-cut problem. We use this approach to solve a new global minimization problem that naturally arises when solving for three-camera (trinocular) stereo. Our formulation treats the three cameras symmetrically, while imposing a natural occlusion cost and uniqueness constraint.
Cite
Text
Buehler et al. "Minimal Surfaces for Stereo." European Conference on Computer Vision, 2002. doi:10.1007/3-540-47977-5_58Markdown
[Buehler et al. "Minimal Surfaces for Stereo." European Conference on Computer Vision, 2002.](https://mlanthology.org/eccv/2002/buehler2002eccv-minimal/) doi:10.1007/3-540-47977-5_58BibTeX
@inproceedings{buehler2002eccv-minimal,
title = {{Minimal Surfaces for Stereo}},
author = {Buehler, Chris and Gortler, Steven J. and Cohen, Michael F. and McMillan, Leonard},
booktitle = {European Conference on Computer Vision},
year = {2002},
pages = {885-899},
doi = {10.1007/3-540-47977-5_58},
url = {https://mlanthology.org/eccv/2002/buehler2002eccv-minimal/}
}