Minimal Surfaces for Stereo

Abstract

Determining shape from stereo has often been posed as a global minimization problem. Once formulated, the minimization problems are then solved with a variety of algorithmic approaches. These approaches include techniques such as dynamic programming min-cut and alpha-expansion. In this paper we show how an algorithmic technique that constructs a discrete spatial minimal cost surface can be brought to bear on stereo global minimization problems. This problem can then be reduced to a single min-cut problem. We use this approach to solve a new global minimization problem that naturally arises when solving for three-camera (trinocular) stereo. Our formulation treats the three cameras symmetrically, while imposing a natural occlusion cost and uniqueness constraint.

Cite

Text

Buehler et al. "Minimal Surfaces for Stereo." European Conference on Computer Vision, 2002. doi:10.1007/3-540-47977-5_58

Markdown

[Buehler et al. "Minimal Surfaces for Stereo." European Conference on Computer Vision, 2002.](https://mlanthology.org/eccv/2002/buehler2002eccv-minimal/) doi:10.1007/3-540-47977-5_58

BibTeX

@inproceedings{buehler2002eccv-minimal,
  title     = {{Minimal Surfaces for Stereo}},
  author    = {Buehler, Chris and Gortler, Steven J. and Cohen, Michael F. and McMillan, Leonard},
  booktitle = {European Conference on Computer Vision},
  year      = {2002},
  pages     = {885-899},
  doi       = {10.1007/3-540-47977-5_58},
  url       = {https://mlanthology.org/eccv/2002/buehler2002eccv-minimal/}
}