Exploring Interactions Specific to Mixed Reality 3D Modeling Systems
Abstract
This paper proposes an interface especially tailored to create a design oriented realistic Mixed Reality (MR) workspace. An MR environment implies a natural mixture between virtual and real objects. We eplore the extension of real objects into the virtual world by having virtual objects attached to them. Also, in order to create a realistic environment, the problems of the occlusions between real and virtual objects are addresed. While providing more intuitive input methods than the conventional desktop modelers or Virtual Reality (VR) immersive systems, our prototype system enables the user to have an accurate perception of the shapes modeled. Thus, the user can recognize correctly the spacial location and real sizes of the models.
Cite
Text
Gheorghe et al. "Exploring Interactions Specific to Mixed Reality 3D Modeling Systems." European Conference on Computer Vision, 2004. doi:10.1007/978-3-540-24837-8_12Markdown
[Gheorghe et al. "Exploring Interactions Specific to Mixed Reality 3D Modeling Systems." European Conference on Computer Vision, 2004.](https://mlanthology.org/eccv/2004/gheorghe2004eccv-exploring/) doi:10.1007/978-3-540-24837-8_12BibTeX
@inproceedings{gheorghe2004eccv-exploring,
title = {{Exploring Interactions Specific to Mixed Reality 3D Modeling Systems}},
author = {Gheorghe, Lucian Andrei and Ban, Yoshihiro and Uehara, Kuniaki},
booktitle = {European Conference on Computer Vision},
year = {2004},
pages = {117-128},
doi = {10.1007/978-3-540-24837-8_12},
url = {https://mlanthology.org/eccv/2004/gheorghe2004eccv-exploring/}
}