Face Representation Method Using Pixel-to-Vertex mAP (PVM) for 3D Model Based Face Recognition

Abstract

3D model based approach for face recognition has been spotlighted as a robust solution under variant conditions of pose and illumination. Since a generative 3D face model consists of a large number of vertices, a 3D model based face recognition system is generally inefficient in computation time. In this paper, we propose a novel 3D face representation algorithm to reduce the number of vertices and optimize its computation time. Finally, we evaluate the performance of proposed algorithm with the Korean face database collected using a stereo-camera based 3D face capturing device.

Cite

Text

Hong et al. "Face Representation Method Using Pixel-to-Vertex mAP (PVM) for 3D Model Based Face Recognition." European Conference on Computer Vision, 2006. doi:10.1007/11754336_3

Markdown

[Hong et al. "Face Representation Method Using Pixel-to-Vertex mAP (PVM) for 3D Model Based Face Recognition." European Conference on Computer Vision, 2006.](https://mlanthology.org/eccv/2006/hong2006eccv-face/) doi:10.1007/11754336_3

BibTeX

@inproceedings{hong2006eccv-face,
  title     = {{Face Representation Method Using Pixel-to-Vertex mAP (PVM) for 3D Model Based Face Recognition}},
  author    = {Hong, Taehwa and Kim, Hagbae and Moon, Hyeonjoon and Kim, Yong-Guk and Lee, Jong Weon and Moon, Seungbin},
  booktitle = {European Conference on Computer Vision},
  year      = {2006},
  pages     = {21-28},
  doi       = {10.1007/11754336_3},
  url       = {https://mlanthology.org/eccv/2006/hong2006eccv-face/}
}