Texture-Consistent Shadow Removal

Abstract

This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only darkens that area, but also changes the texture characteristics there. We achieve texture-consistent shadow removal by constructing a shadow-free and texture-consistent gradient field. First, we estimate an illumination change surface which causes the shadow and remove the gradients it induces. We approximate the illumination change surface with illumination change splines across the shadow boundary. We formulate estimating these splines as an optimization problem which balances the smoothness between the neighboring splines and their fitness to the image data. Second, we sample the shadow effect on the texture characteristics in the umbra and lit area near the shadow boundary, and remove it by transforming the gradients inside the shadow area to be compatible with the lit area. Experiments on photos from Flickr demonstrate the effectiveness of our method.

Cite

Text

Liu and Gleicher. "Texture-Consistent Shadow Removal." European Conference on Computer Vision, 2008. doi:10.1007/978-3-540-88693-8_32

Markdown

[Liu and Gleicher. "Texture-Consistent Shadow Removal." European Conference on Computer Vision, 2008.](https://mlanthology.org/eccv/2008/liu2008eccv-texture/) doi:10.1007/978-3-540-88693-8_32

BibTeX

@inproceedings{liu2008eccv-texture,
  title     = {{Texture-Consistent Shadow Removal}},
  author    = {Liu, Feng and Gleicher, Michael},
  booktitle = {European Conference on Computer Vision},
  year      = {2008},
  pages     = {437-450},
  doi       = {10.1007/978-3-540-88693-8_32},
  url       = {https://mlanthology.org/eccv/2008/liu2008eccv-texture/}
}