Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering
Abstract
Avatars in networked 3D virtual environments allow users to interact over the Internet and to get some feeling of virtual telepresence. However, avatar control may be tedious. Motion capture systems based on 3D sensors have recently reached the consumer market, but webcams and camera-phones are more widespread and cheaper. The proposed demonstration aims at animating a user’s avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam or a camera-phone. This kind of immersion allows new gesture-based communication channels to be opened in a virtual inhabited 3D space.
Cite
Text
Jáuregui and Horain. "Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering." European Conference on Computer Vision, 2012. doi:10.1007/978-3-642-33885-4_77Markdown
[Jáuregui and Horain. "Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering." European Conference on Computer Vision, 2012.](https://mlanthology.org/eccv/2012/jauregui2012eccv-real/) doi:10.1007/978-3-642-33885-4_77BibTeX
@inproceedings{jauregui2012eccv-real,
title = {{Real-Time 3D Motion Capture by Monocular Vision and Virtual Rendering}},
author = {Jáuregui, David Antonio Gómez and Horain, Patrick},
booktitle = {European Conference on Computer Vision},
year = {2012},
pages = {663-666},
doi = {10.1007/978-3-642-33885-4_77},
url = {https://mlanthology.org/eccv/2012/jauregui2012eccv-real/}
}