Destination Flow for Crowd Simulation

Abstract

We present a crowd simulation that captures some of the semantics of a specific scene by partly reproducing its motion behaviors, both at a lower level using a steering model and at the higher level of goal selection. To this end, we use and generalize a steering model based on linear velocity prediction, termed LTA. From a goal selection perspective, we reproduce many of the motion behaviors of the scene without explicitly specifying them. Behaviors like “wait at the tram stop” or “stroll-around” are not explicitly modeled, but learned from real examples. To this end, we process real data to extract information that we use in our simulation. As a consequence, we can easily integrate real and virtual agents in a mixed reality simulation. We propose two strategies to achieve this goal and validate the results by a user study.

Cite

Text

Pellegrini et al. "Destination Flow for Crowd Simulation." European Conference on Computer Vision, 2012. doi:10.1007/978-3-642-33885-4_17

Markdown

[Pellegrini et al. "Destination Flow for Crowd Simulation." European Conference on Computer Vision, 2012.](https://mlanthology.org/eccv/2012/pellegrini2012eccv-destination/) doi:10.1007/978-3-642-33885-4_17

BibTeX

@inproceedings{pellegrini2012eccv-destination,
  title     = {{Destination Flow for Crowd Simulation}},
  author    = {Pellegrini, Stefano and Gall, Jürgen and Sigal, Leonid and Van Gool, Luc},
  booktitle = {European Conference on Computer Vision},
  year      = {2012},
  pages     = {162-171},
  doi       = {10.1007/978-3-642-33885-4_17},
  url       = {https://mlanthology.org/eccv/2012/pellegrini2012eccv-destination/}
}