LSD-SLAM: Large-Scale Direct Monocular SLAM

Abstract

We propose a direct (feature-less) monocular SLAM algorithm which, in contrast to current state-of-the-art regarding direct methods, allows to build large-scale, consistent maps of the environment. Along with highly accurate pose estimation based on direct image alignment, the 3D environment is reconstructed in real-time as pose-graph of keyframes with associated semi-dense depth maps. These are obtained by filtering over a large number of pixelwise small-baseline stereo comparisons. The explicitly scale-drift aware formulation allows the approach to operate on challenging sequences including large variations in scene scale. Major enablers are two key novelties: (1) a novel direct tracking method which operates on $\mathfrak{sim}(3)$ , thereby explicitly detecting scale-drift, and (2) an elegant probabilistic solution to include the effect of noisy depth values into tracking. The resulting direct monocular SLAM system runs in real-time on a CPU.

Cite

Text

Engel et al. "LSD-SLAM: Large-Scale Direct Monocular SLAM." European Conference on Computer Vision, 2014. doi:10.1007/978-3-319-10605-2_54

Markdown

[Engel et al. "LSD-SLAM: Large-Scale Direct Monocular SLAM." European Conference on Computer Vision, 2014.](https://mlanthology.org/eccv/2014/engel2014eccv-lsd/) doi:10.1007/978-3-319-10605-2_54

BibTeX

@inproceedings{engel2014eccv-lsd,
  title     = {{LSD-SLAM: Large-Scale Direct Monocular SLAM}},
  author    = {Engel, Jakob J. and Schöps, Thomas and Cremers, Daniel},
  booktitle = {European Conference on Computer Vision},
  year      = {2014},
  pages     = {834-849},
  doi       = {10.1007/978-3-319-10605-2_54},
  url       = {https://mlanthology.org/eccv/2014/engel2014eccv-lsd/}
}