Let There Be Color! Large-Scale Texturing of 3D Reconstructions

Abstract

3D reconstruction pipelines using structure-from-motion and multi-view stereo techniques are today able to reconstruct impressive, large-scale geometry models from images but do not yield textured results. Current texture creation methods are unable to handle the complexity and scale of these models. We therefore present the first comprehensive texturing framework for large-scale, real-world 3D reconstructions. Our method addresses most challenges occurring in such reconstructions: the large number of input images, their drastically varying properties such as image scale, (out-of-focus) blur, exposure variation, and occluders (e.g., moving plants or pedestrians). Using the proposed technique, we are able to texture datasets that are several orders of magnitude larger and far more challenging than shown in related work.

Cite

Text

Waechter et al. "Let There Be Color! Large-Scale Texturing of 3D Reconstructions." European Conference on Computer Vision, 2014. doi:10.1007/978-3-319-10602-1_54

Markdown

[Waechter et al. "Let There Be Color! Large-Scale Texturing of 3D Reconstructions." European Conference on Computer Vision, 2014.](https://mlanthology.org/eccv/2014/waechter2014eccv-let/) doi:10.1007/978-3-319-10602-1_54

BibTeX

@inproceedings{waechter2014eccv-let,
  title     = {{Let There Be Color! Large-Scale Texturing of 3D Reconstructions}},
  author    = {Waechter, Michael and Moehrle, Nils and Goesele, Michael},
  booktitle = {European Conference on Computer Vision},
  year      = {2014},
  pages     = {836-850},
  doi       = {10.1007/978-3-319-10602-1_54},
  url       = {https://mlanthology.org/eccv/2014/waechter2014eccv-let/}
}